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Game Development Outsourcing


Over 40% of the global game development and game services related budgets are likely to be outsourced to service providers in East Europe and South Asia. Gameshastra is a major service provider in these regions. We are fully equipped to handle the difficulties faced by Game developers with the development and testing of games that are built for new generation game consoles. Gameshastra’s clients are leading game developers from all over the world who have acknowledged the tremendous cost benefits that outsourcing has brought to them. It is expected that 90% of the games studios would resort to outsourcing by 2011. Further Gameshastra is appropriately poised to deliver the required range of services at lower costs with its huge talent pool in this domain.


Game Development Outsourcing

Game Developers have taken a historically cautious approach towards Outsourcing, but it seems that a tipping point is about to be reached, as more developers are realizing the fruits of reduced costs and accelerated development cycles by going the Outsourcing route. This paper will look to highlight the potential of this fast emerging Outsourcing process.
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Outsourcing

This presentation by Mr. Shiraz Akmal, VP – THQ, traces the evolution of outsourcing in the gaming industry. It talks of the trends in the game outsourcing business and how gaming has evolved into a worldwide phenomenon.
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Game Outsourcing Summit

This presentation by Mr. Muir from Midway games, talks about the art outsourcing process and the factors to consider for evaluating potential outsourcers. With the help of graphics, it beautifully explains the importance of art direction and feedback in managing art work outsourcing.
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“Gameshastra is the perfect solution for our art pipeline needs at Meez.com. As a site that delivers a variety of weekly content, we require high and low poly model creation with a broad degree of variation. The team has proven versatile and flexible, delivering a large spectrum of assets from reference that requires the precision of well-known brands or the creativity of concept art. Joshua and Satya have both been extremely supportive and communicative, allowing our process to feel seamless and always keeping iterations low. It has been a pleasure working with the Gameshastra team!”


Aaron Cripps


Senior Art Production Manager

Meez

 
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How does it Work and How to Implement it?

The presentation by Mr. Ben Wibberley, VP – Babel Media, talks about the fallacies and common pitfalls related to QA outsourcing. It talks of the elements of QA outsourcing with a detailed list on what to look for in a vendor.
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Anatomy of Outsourcing
The presentation acts as a complete guide to the process of outsourcing. It starts with “why outsourcing” and after discussing the various constituents that might lead to outsourcing, it guides you to prepare a “How to” for your game. Right from points to educate the vendor on your game to project management, it gives you a holistic perspective of the outsourcing process.
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Geography of Outsourcing

This presentation throws a light on the statistics of outsourcing in the current gaming market. It specifies the important factors that need to be considered before deciding on the outsourcing strategy. It clearly outlines the various options of outsourcing with pros and cons.
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GDC Presentation

Source: Game Developer's Conference 2007. It has been made available only for information purpose.